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22 Jobs gefunden(Seite 1 von 2)

Senior Backend Engineer (Golang) - Castle Busters

Remote ✓EN
V

ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. This position is ideally Paris-based. TEAM For this position, you will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become. You will be part of the team building Castle Busters, a turn-based multiplayer game, working alongside its client engineers and game designers as a full member of the game team. You will be part of a small group owning the backend that this game needs as its requirements become more specific and demanding. You’ll also be plugged into Voodoo's shared gaming backend platform - the same architecture and patterns that power titles like Mob Control and Block Jam 3D - building on it and contributing back, in close collaboration with the wider backend team. You get the focus and ownership of a dedicated game engineer with the leverage and support of a battle-tested platform behind you. This is a pivotal hire: Castle Busters is moving towards competitive multiplayer, which means moving game logic from the client to the server. You will be central to that transition. ROLE You will design and build the server-side foundation that takes Castle Busters from a client-authoritative game to a competitive, server-validated one. The current game computes everything on the device - progression, economy, and match outcomes alike, which won't hold up for competitive PvP. Your job is to change that. Working closely with client developers and game designers from feature design through delivery, validation and iteration, you will: • Build server-side validation for the metagame - currency, card upgrades, chest opens, and progression - staged by risk, replicating economy and reward logic on the server. • Move toward server authority for competitive features, where game state lives in one place and can be trusted. • Design APIs and player-state management that the Unity client integrates against, and help shape how client and server split responsibilities. The responsibilities are cross-functional, ranging from infrastructure, API design & coding all the way to client-side integration (we are using Golang). To succeed in this role, you will need to have passion for everything you do. You love to write code that scales to millions of users, are skilled at requirements gathering, champion new tech initiatives & leverage existing solutions. PROFILE • 7+ years of backend development experience • Strong knowledge of computer science fundamentals • Extreme fluency in Golang (At least 1 year in a professional environment) • Mastery of SQL and NoSQL • Background in high-scale systems • Understanding of Unix-like environments • AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work • Experience working in cross-functional agile teams • Strong analytical skills with a track record of solving complex problems related to scalability, performance, and integration in high-stakes environments. • Excellent interpersonal and communication skills, capable of influencing teams and interfacing effectively with various stakeholders. • Ability to be self sufficient and work autonomously. • A deep interest in game development is a plus. BENEFITS • Best-in-class compensation • Other benefits according to the country you reside

Voodoo
23. Okt.
Deutschland
Details ansehen

Game Designer (Multiplayer Gameplay Modes) - Paper.io 2

RemoteEN
V

ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. TEAM Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. You will be joining one of our Live Studios, working on Paper.io2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en. ROLE Paper Party is the multiplayer mode of Paper.io 2. We are looking for a dedicated Game Designer to improve the modes we already have and create new ones from scratch. All modes will keep the Paper universe, camera and controls. Beyond that, there is a lot of creative freedom. You will explore new rules, objectives, win conditions, pacing and team setups to create a broad range of fun and replayable multiplayer experiences. You will: • Design and prototype new gameplay modes • Improve existing Paper Party modes • Define simple, readable rules for one-finger controls • Iterate quickly through testing, feedback and playtests • Balance accessibility, competition, pacing and replayability • Identify weak ideas early and confidently cut or reshape them • Work closely with the Paper.io 2 team to turn concepts into playable experiences • Document your designs clearly • Fine-tune modes directly in Unity whenever possible This is a hands-on role for someone who enjoys moving quickly from an idea to a playable prototype, testing it and improving it. PROFILE • 5+ years of experience in mobile F2P games, designing new games, gameplay modes or prototypes from scratch • Experience shipping player-facing content, ideally in mobile games • A strong understanding of multiplayer and competitive gameplay • A good sense of pacing, clarity and player motivation • A pragmatic and iterative approach: prototype, test, cut and retry • The ability to work independently and take full ownership • Strong English communication and collaboration skills • AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work NICE TO HAVE • Strong Unity experience • Ability to prototype directly in the engine • Experience with mobile controls, multiplayer or party games • Experience working on live games or live content

Voodoo
22. Okt.
Malta
Details ansehen

Senior System Designer - Mob Control

RemoteEN
V

ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. TEAM Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. You will join Mob Control https://play.google.com/store/apps/details?id=com.vincentb.MobControl&hl=en, key title of Voodoo, with more than 230M installs and 14 MAU. ROLE As a Senior Game Designer for Mob Control, you will own the design and execution of new features and game improvements of all sizes. You will also collaborate with a Product Director in shaping the strategy and roadmap for your unit. Your mission is to help evolve the game, with the ultimate goal of turning Mob Control into a top-performing title in the midcore game market. • Design features & systems: Create new core loops and meta systems to drive engagement, social dynamics, and monetization. Develop designs, user flows, and economy models, and propose A/B test ideas. • Collaborate across teams: Partner with product managers, engineers, and artists to bring features from concept to live release, aligning gameplay, UX, and visuals. • Leverage player insights: Analyze KPIs and player behavior to inform design choices and identify opportunities to boost retention, engagement, and IAP monetization. • Contribute to vision & strategy: Participate in defining the overall game vision, strategic direction, and long-term roadmap alongside product directors and studio leadership. Help shape priorities and ensure design decisions align with studio goals. PROFILE • 5+ years of experience in mobile midcore games (strategy, 4X, or similar); 10+ years is a strong plus. • Proven track record in gameplay design, balancing, and meta feature design. • Strong communication skills, with a focus in creating clear, simple design documentation. • Ability to absorb and apply feedback from multiple sources with flexibility and no ego. • Skilled at simplifying and communicating complex systems. • Comfortable analyzing KPIs and player behavior to guide design decisions. • Passion for mobile midcore games and deep knowledge of market dynamics. • AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work BENEFITS • Best-in-class compensation • Other benefits according to the country you reside

Voodoo
22. Okt.
Deutschland
Details ansehen

Senior Game Developer (Game Feel, UI, Animations, VFX) - Paper.io2

Remote ✓EN
V

ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. This position can be fully remote within CET +/-2h. TEAM Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. You will be joining one of our Live Studios, working on Paper.io 2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en_US. With Paper.io 2, we’re building an iconic game that players will never forget! We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards. ROLE We are looking for a talented Senior Game Developer with a good understanding of the casual mobile game market to help the team deliver fun, innovative, and entertaining features. You will take an innovative approach to gameplay ideas/features and give them their own spin. • Responsibilities will align with your strengths • Develop client-facing features, with a focus on UI, Animations & polish • Work on core gameplay improvements • Develop new meta features • Enhance and refine existing systems With this role, you will have a strong impact on the company by contributing daily to important decisions with a senior, multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games. PROFILE • 5+ years of professional experience in C# and Unity • Proven track record in successful mobile game development • Exceptional expertise in a specialized area (e.g., animation, particle systems, shaders, architecture, performance optimization or networking) is a major plus • Strong problem-solving skills with a focus on optimization and performance • Excellent written and verbal communication skills in English • A creative, hands-on developer with a passion for quality work • AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work BENEFITS • Best-in-class compensation • Other benefits according to the country you reside

Verantwortungsbereich:

will align with your strengths • Develop client-facing features, with a focus on UI, Animations & polish

Voodoo
20. Okt.
Malta
Details ansehen

Senior Product Manager - Paper.io 2

Remote ✓EN
V

ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. TEAM Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. You will be joining one of our Live Studios, working on Paper.io2. https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en ROLE • Build and implement F2P systems that enhance player engagement and revenue, with a focus on progression, monetization, live events, and in-game economies. • Take full ownership of specifications, timelines, and outcomes, ensuring smooth execution and high-quality delivery. • Utilize A/B testing, retention metrics, and player data to refine and optimize features post-launch. Identify strengths, address weaknesses, and iterate for continuous improvement. • Collaborate closely with developers, artists, and analysts to ensure seamless feature rollouts. Maintain clear documentation, resolve technical challenges, and make strategic trade-offs to deliver the best possible player experience. • Prioritize development efforts under tight deadlines, balancing speed and quality to maximize impact. • Stay ahead of industry trends by monitoring competitors, analyzing market innovations, and rapidly adapting best practices. PROFILE • Experience as PM, Product Owner, Game Designer, or Live Ops/Product Manager • Strong understanding of F2P mobile game mechanics • Able to write clear specs and align teams • High standards. We need someone who pushes the product forward and challenges weak ideas • Experience on a successful live game • Experience with competitive systems, leagues, rankings, seasons, battle passes, character collection, or upgrade systems • Experience on casual, hybridcasual, io, or mass-market games • Good understanding of IAP monetization, not only ads • Has seen what great live games do, for example Brawl Stars, Clash Royale, Monopoly Go, Stumble Guys, Subway Surfers, etc • AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work BENEFITS • Best-in-class compensation • Other benefits according to the country you reside

Voodoo
20. Okt.
Malta
Details ansehen

Senior Game Data Analyst - Paper.io 2

Remote ✓EN
V

ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. This position can be onsite (Paris) or full remote within CET time ±3h. TEAM Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher. You will be joining one of our Live Studios, working on Paper.io http://Paper.io 2 https://play.google.com/store/apps/details?id=io.voodoo.paper2&hl=en_GB. With Paper.io2, we’re building an iconic game that players will never forget! We're a small team of excellent people who take care of everything from ideas to testing, and we intend to grow while maintaining our high standards. ROLE • Autonomously take ownership of the A/B testing cycle on Paper.io 2 https://play.google.com/store/apps/details?hl=en_GB&id=io.voodoo.paper2, validating feature values, refining key parameters, and optimizing monetization to drive core KPIs. • Lead analysis of large, complex datasets to uncover player behaviors and growth opportunities. • Translate data insights into clear, actionable recommendations that shape game design and the product roadmap. • Collaborate closely with designers, product managers, and developers to embed data-driven decisions throughout the game lifecycle. • Build and maintain dashboards and reports that keep the team aligned on critical metrics. PROFILE • 4+ years in analytical roles within gaming, comfortable working with product teams. • Skilled in SQL and either R or Python; experience with complex, large datasets. • Strong grasp of A/B testing and statistical analysis methods. • Autonomous and pragmatic problem solver with a sharp analytical mind and attention to detail. • Thrives in fast-paced live-ops/product-driven environments with rapid iteration. • Creative thinker who challenges assumptions and sees beyond the obvious. • Player-first mindset with genuine interest in games and player behavior. • Excellent communicator who turns data into compelling, actionable stories. • Collaborative team player who adapts quickly to change and ambiguity. • AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work. BENEFITS • Best-in-class compensation • Other benefits based on your country of residence

Voodoo
14. Okt.
Deutschland
Details ansehen

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Kostenlos, wöchentlich, jederzeit abbestellbar.

Staff Backend Engineer - Golang

Remote ✓EN
V

ABOUT VOODOO Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. TEAM You will be a part of a team of 5 engineers, working on the gaming backend platform. This team collaborates closely with all departments of the company, including Core Gaming, Live Gaming and Engineering & Data. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. The Engineering & Data team builds innovative tech products and platforms to support the growth of their gaming and consumer apps. This team is a crucial part of Voodoo’s transition from Hyper-Casual games to Hybrid, Casual & Mid-Core. The backend platform has helped big titles like Mob Control https://apps.apple.com/us/app/mob-control/id1562817072 & Block Jam 3D https://play.google.com/store/apps/details?id=com.partyup.blockjam&hl=en_US achieve amazing growth. In the next phase of evolution, we want to scale this platform to our upcoming promising titles. The objective is to scale the most common features as well as develop new features based on studios'. This position can be fully remote in any EU country. ROLE You will work on the backend platform supporting highly scalable mobile games, played by millions of people every day. You will work closely with client-developers & game designers starting from feature design to delivery, validation, and iteration. The responsibilities are cross-functional, ranging from infrastructure, API design & coding all the way to client-side integration (we are using Golang). To succeed in this role, you will need to have passion for everything you do. You love to write code that scales to millions of users, are skilled at requirements gathering, champion new tech initiatives & leverage existing solutions. • 7+ years of backend development experience • Strong knowledge of computer science fundamentals • Extreme fluency in Golang • Mastery of SQL and NoSQL • Background in high-scale systems • Understanding of Unix-like environments • Experience working in cross-functional agile teams PROFILE • Strong analytical skills with a track record of solving complex problems related to scalability, performance, and integration in high-stakes environments. • Excellent interpersonal and communication skills, capable of influencing teams and interfacing effectively with various stakeholders. • Ability to be self sufficient and work autonomously. • A deep interest in game development is a plus. BENEFITS • Competitive salary based on experience • Swile Lunch voucher • Gymlib (100% covered by Voodoo) • Premium healthcare coverage with SideCare, 100% covered for you and your family • Wellness activities in our Paris office

Mitarbeiter

1-50

Voodoo
12. Okt.
Länderbedingungen prüfen
Details ansehen

Lead Game Developer - Woodturning

Remote ✓EN
V

ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. TEAM Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Voodoo is expanding one of its new Studios with a big mission: find the next best way to entertain the world by taking our best hits to a new level. You will join a small team that is growing, composed of veterans from the industry, where you will participate in every aspect of development. The Studio is working on refreshing and expanding one of our top legacy games - Woodturning. A successful and ever-green game, with millions of downloads, and we're eager to build on that momentum to obtain a moonshot outcome; Paper.io http://Paper.io 2 & Hole.io http://Hole.io are good such past examples. ROLE We are looking for an outstanding Lead Game Developer with a strong understanding of the hypercasual and casual mobile game markets to help the team deliver on robust game roadmaps at a fast pace. You will take an innovative approach to gameplay ideas/features and give them their own spin. • Engage in hands-on coding, creating innovative features played by millions of users • Plan the evolution of the client technology, according to game vision and needs from product, design and art • Manage the development cycle with support from teammates, identifying the engineering tasks and processes needed to execute the roadmap • Partner with the General Manager in taking responsibility for technical team structure, recruitment and onboarding • Guarantee the game is being built with high standards and solid coding practices, targeting long-term quality and a high development pace • Monitor product health, working with central teams to always increase product quality, making sure that issues are addressed on time. • Deconstruct, analyze and adapt mobile game mechanics • Work with product leadership on roadmap, rollouts and adoption • Provide technical leadership for the team With this role, you will have a strong impact on the company by contributing daily to important decisions with a senior, multidisciplinary team of passionate and talented people working on one of the most successful Voodoo games. Flesh out the details of a game's design, oversee its testing and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with our hit games. PROFILE • A creative and hacker mindset • Good sense of gameplay experience and special attention to details • At least 5 years of professional experience on Unity • Technical Leadership experience • Successful track record in top-tier mobile games • Familiar with optimization issues • Comfortable with full-remote environment • Experienced with AI-supported development BENEFITS • Best-in-class compensation • Other benefits according to the country you reside

Voodoo
12. Okt.
Länderbedingungen prüfen
Details ansehen

Technical Artist (AI) – Portfolio Games Team – Freelance

Remote ✓EN
V

ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. TEAM Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. You'll join the Portfolio Games Team (PGT) within Live: a small, tech-first and AI-first team that manages and grows a catalogue of 40+ live mobile games played by millions of users worldwide, with many more titles being onboarded. We own the full lifecycle, from game health monitoring and A/B testing to ASO, release management and live operations. To do this at portfolio scale we are building Sophia, our in-house AI agent that already manages games, runs A/B tests and automates store work across dozens of games. Our goal is simple: take humans out of the repetitive loop so the team can focus on making the product better. ROLE We are looking for a freelance Technical Artist to bridge art and engineering in an AI-first studio. Our development side already moves fast with Sophia; art production is now the bottleneck. Your mission is to set up the conventions, tools and pipelines that let AI generate, check and integrate 2D and 3D assets across our portfolio with minimal human intervention. By Q1 2027 we want Sophia running full art and 3D flows end to end, and you will be key to getting there. You will work day to day with our dev lead and the engineer who owns our AI/Figma/Unity art workflows, and with the art team. • Define art conventions and standards (naming, structure, layout rules for UI, banners and store assets) so that assets can be produced and validated automatically, not hand-polished one by one • Build tools and scripts in art software (Maya, plus Photoshop/Illustrator where useful) that check and fix assets automatically, e.g. validating that 3D meshes are watertight, within poly budgets and correctly set up, so an AI agent can run them as part of a pipeline • Optimise 3D models and meshes (topology, polygon count, UVs, LODs) and textures (compression, sizes, atlases) for mobile, without sacrificing visual quality • Own the Unity import pipeline: import settings, asset post-processors and automation so assets land in our games correctly and consistently • Integrate AI generation tools (image, 3D, animation) into production workflows and evaluate new ones as they appear • Help scale animated assets (e.g. animated store banners and promo visuals) across many games through templates and automation rather than manual work • Debug and fix graphical and performance issues across mobile devices; support shaders, VFX and particles where needed • Document everything so the pipelines keep running and improving after setup PROFILE • 5+ years as a Technical Artist, ideally in mobile games • Hands-on experience using AI in art production (e.g. Scenario, Flux, 3D generation tools, ComfyUI or similar), and a mindset of automating rather than perfecting by hand • Strong understanding of 3D models and meshes and how to optimise them; you don't need to be a 3D modeller, but you know what makes a mesh production-ready • Strong Unity skills: asset import and optimisation, C# scripting for editor tools; Shader Graph/HLSL, VFX and particles are a plus • Experience building tooling for art software, in particular Maya (Python and/or MEL) • Solid grounding in Photoshop and Illustrator: the "art" in technical art matters to us • Good understanding of mobile constraints (performance, memory, draw calls, batching) • Autonomous, pragmatic and deadline-driven: you know when an asset is good enough and move on • Fluent written and spoken English NICE TO HAVE • Python scripting outside art tools (pipelines, batch processing, APIs) • Experience with AI coding tools (Claude Code, Cursor, Codex) and LLM-based agents • Figma, and experience with UI/store assets for mobile games (ASO) • Substance or similar texturing tools; GPU profiling

Voodoo
1. Okt.
Länderbedingungen prüfen
Details ansehen

Game Lead - Crazy Kick

Remote ✓EN
V

ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. This role is full remote within CET ±3h. TEAM Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games, while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the largest and most successful hybrid publisher in the world. Voodoo is creating a small experimentation team with a big mission: find the next best way to entertain the world by taking one of our best hits, Crazy Kick https://play.google.com/store/apps/details?id=com.orbitalknight.ridiculousfreekick&hl=en to a new level. ROLE As a Game Lead, you will be the owner of your game and team. Your mission will be to define the right direction, build the team, and drive execution with speed, focus and ambition. During the first 6 months, your main focus will be on improving the core gameplay: making the game more satisfying, juicy, exciting and fun to play, before scaling the rest of the product. You will: • Build and lead your own small team, starting with around 4 people • Set clear goals and make sure the team reaches them • Lead, inspire and motivate the people working on the game • Focus first on improving core gameplay, game feel, pacing and player satisfaction • Identify what makes the game fun today and what could make it much stronger tomorrow • Monitor and improve key game metrics such as retention, playtime, engagement and monetization • Be involved and hands-on across all aspects of game development: game design, level design, UI/UX, tech, art and product decisions • Continuously improve the internal process of game creation and iteration • Manage your team’s performance and growth, keeping a high talent bar and helping strong people develop PROFILE • 4 to 5+ years of experience in the gaming industry (Development, Product, Design, Art etc.) • Mobile F2P market experiences (in Design ideally), track record with a successful mobile game • A passion for mobile games and a strong understanding of core gameplay, game feel, player experience and iteration • A proactive, ownership-driven mindset • Strong leadership potential or previous team leadership experience • A data-driven approach to decision-making • The ability to move fast, test ideas, learn from results and iterate quickly • Strong English communication skills and the ability to align different crafts around a clear direction • AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work BENEFITS • Best in Class compensation • Other benefits according to the country you reside.

Voodoo
28. Sept.
Deutschland
Details ansehen

UI/UX Artist - Castle Busters

Remote ✓EN
V

ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. TEAM Our Gaming team is made up of hybrid-casual, casual and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games. This is an opportunity to bring your ideas to life, to create your games, in an enjoyable and benign working environment among gaming lovers. Your games will be published by the worldwide leader in this field. You will get the chance to join a newly created small studio, focusing on creating and testing new hyper casual game prototypes to be published by Voodoo. You will have autonomy, a strong impact on the ideation, and a unique opportunity to reach hundreds of millions of players. You will take an innovative approach to gameplay ideas/features and give them their own spin. ROLE With this role, you will be core to the company by contributing daily to important decisions with a multidisciplinary team of passionate and talented people. Flesh out the details of a game's design, oversee its testing, and revise the game in response to player feedback. Thanks to your creativity and your teamwork, let’s entertain millions of people with your hit games. Our studios are looking for people who bring their own ideas and are always willing to compromise to move forward. • Support the Art director in the ideation and execution of the game’s vision. • Develop and optimize UX flows of new and existing features. • Create and maintain a comprehensive UI Style Bible and reusable component libraries. • Create high-quality 2D assets (menus, HUDs, buttons, icons, etc) and ensure optimal performance across mobile devices. • Work with Game Designers and the Product Team to ensure UI supports gameplay and accessibility goals. • Iterate quickly based on team feedback and live user data. • Propose creative ideas to boost player engagement and improve the user experience. • Nice to have: experience designing and implementing high-quality, scalable UI systems in Unity. PROFILE • 3–5 years of UI art experience in mobile games • Proficient in Figma and Photoshop • Comfortable handling the implementation of UI and assets into Unity. • Experience building and maintaining UX/UI framework libraries within a game project • Comfortable using AI tools to accelerate prototyping and asset creation • Proactive mindset — able to identify product needs, source references, and drive solutions independently • Strong portfolio showcasing excellent UI art, visual polish, readability, and attention to detail. • Strong understanding of layout, composition, color, typography, visual hierarchy, iconography, and readability. • Ability to work independently in a small team, organize your own work, and move features forward without heavy process. • Nice to have: Experience creating UI animations, transitions, interaction feedback, or other motion design for game interfaces. • Experience working with multiple stakeholders and driving alignment around the visual quality and direction of UI. • Strong collaboration and communication skills. • AI-first mindset: Comfortable using AI daily and building custom agents or reusable automations to speed up your work • Passion for mobile games. BENEFITS • Best-in-class compensation • Other benefits according to the country you reside

Voodoo
23. Sept.
Länderbedingungen prüfen
Details ansehen

Lead Software Engineer - Performance Marketing

Remote ✓EN
V

ABOUT VOODOO Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz. TEAM Our Growth team is a transversal entity aiming to maximize and deliver the potential of any mobile product. It combines user acquisition, creative content production, monetization, and the tech capabilities required to turn applications into global hits. With over 150 experts, we operate at the forefront of mobile marketing and ad tech across various types of games and consumer apps. ROLE Voodoo is looking for a Lead Software Engineer for our Playable Ads team as part of our Central Growth Team. In this role, you'll lead key initiatives developed by our playable ads team, while staying hands-on with production and driving innovation in our playable ad formats across games. KEY TASKS • Lead and coach a small team of playable ads developers/strategists embedded within franchise-dedicated squads, ensuring high autonomy and strong performance • Stay hands-on with playable ad production, contributing directly to the creation and iteration of high-quality playable creatives • Oversee operational topics for the playable team, including workflows, tooling, and best practices • Drive innovation in playable ad formats, constantly exploring new mechanics, interactions, and creative concepts to stay ahead of market trends • Collaborate closely with the Growth Manager and creative strategists to align on priorities and franchise-level objectives • Benchmark competitor playable ads and analyze performance data to improve production quality and effectiveness • Act as a technical and/or strategic reference for the team, providing guidance on both development and marketing performance topics • Support the rollout of playable ads across multiple game franchises, adapting formats to each title's creative strategy • Contribute to defining and evolving the playable ads chapter's vision, standards, and processes PROFILE • 4+ years of experience in playable ad or game development • Hands-on, maker mindset - you're comfortable getting into production yourself while also stepping back to coordinate • Experience with relevant playable ads development tools or frameworks Unity (Luna), Cocos Creator or other relevant platforms • Knowledge of object-oriented programming and web game development • Hands-on experience with AI-assisted development (Claude Code, Codex, Cursor) and asset generation (Scenario, Flux, ElevenLabs) • Solid understanding of mobile marketing performance metrics and creative testing • Proven ability to mentor and coach peers • You have entrepreneurial mindset and can adapt to a high-paced environment • You can demonstrate excellent teamwork and collaboration skills • You are fluent in English (fluency in French is a plus) BENEFITS • Competitive salary upon experience • Swile restaurant lunch voucher • Gymlib sports subscription (100% taken in charge by us) • Sidecare healthcare coverage for your family • Child day care facilities (Les Petits Chaperons rouge) • Wellness activities in our Paris office • Creative hackathon • Unlimited vacation policy • Full stack desk and computer equipment upon your request • Cooperate within a globally diverse team and a rich cross-cultural work environment

Verantwortungsbereich:

• Lead and coach a small team of playable ads developers/strategists embedded within franchise-dedicated squads, ensuring high autonomy and strong performance • Stay hands-on with playable ad production, contributing…

Voodoo
21. Sept.
Länderbedingungen prüfen
Details ansehen
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