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3 Jobs found

Senior Technical Animator (contract)

Remote ✓
C

CD PROJEKT RED is looking for a Senior Technical Animator to join our Technical Animation team working on The Witcher 4 on a 6 month fixed-term employment contract . This is a temporary position covering the absence of an existing team member. In this role, you will focus on the implementation, development, and stabilization of character animation systems using Unreal Engine 5's Unreal Animation Framework (UAF/AnimNext). You will take ownership of existing technical animation solutions, adapt them to the new framework, and ensure they are robust, performant, and reusable across different character types, including NPCs, humanoid enemies, and monsters. We are particularly interested in someone with extensive hands-on Unreal Engine experience who can quickly familiarize themselves with existing systems and independently drive technical solutions to completion. Working with rapidly evolving animation technology requires strong problem-solving skills, adaptability, and a methodical approach to overcoming technical challenges. We value curiosity about how animation systems work under the hood, including the ability to explore their underlying implementations and code when needed. You'll collaborate closely with Animators, Designers, Programmers, and other Technical Animators to help deliver reliable, high-quality animation systems for The Witcher 4. Daily Responsibilities: • Implementing, refactoring, and stabilizing character animation systems within Unreal Engine 5's Unreal Animation Framework (UAF/AnimNext), primarily through editor-based graph and node workflows, including the core architecture, locomotion state machines, animation overlays, and physics-driven animation. • Taking ownership of existing and partially implemented systems, improving their reliability, performance, and reusability across different character types. • Developing and maintaining animation features for NPCs, humanoid enemies, and monsters, including hit reactions, procedural look-at, inverse kinematics (IK), and ragdoll physics. • Investigating and resolving complex animation bugs, crashes, visual artifacts, and performance issues in collaboration with Animation Programmers and other Technical Animators. • Supporting Animators and Designers with animation implementation, content setup, debugging, and tuning to ensure authored animations behave as intended in-game. • Collaborating with other disciplines to integrate animation systems into gameplay, address production requirements, and improve existing technical solutions. • Documenting animation systems and workflows, sharing knowledge, and enabling other team members to independently use and maintain the systems. • At least 5+ years experience in Technical Animation, preferably on AAA or similarly large-scale/complex game projects. • Extensive hands-on experience with Unreal Engine 5 animation systems, including Animation Blueprints, state machines, Control Rig, and procedural animation. • Thorough understanding of character animation, including locomotion, animation layering, inverse kinematics, and physics-driven animation. • Excellent debugging and problem-solving skills, with experience investigating complex runtime issues, animation artifacts, and performance bottlenecks. • Proven ability to quickly understand and take ownership of unfamiliar technical systems, with a methodical and persistent approach to overcoming technical challenges. • Solid understanding of animation principles, body mechanics, and the technical requirements of in-game character animation. • Good working knowledge of Blueprints and the ability to read and navigate C++ code. • Strong communication skills, with the ability to adapt complex technical topics to different discipline perspectives and explain them clearly through discussion and documentation. Nice to have • Hands-on experience with Unreal Engine's AnimNext / Unreal Animation Framework (UAF), particularly modular animation graphs and UAF nodes. • Experience implementing animation systems for humanoid enemies, creatures, or monsters. • Experience with Unreal Engine's StateTrees, Physics Assets, Physics Control, and Motion Matching. • Experience migrating or refactoring existing animation systems to new frameworks. • Experience working effectively in agile, cross-disciplinary game development teams. Working mode • Office-First — Working primarily from the Warsaw for a minimum of 10 days per month. • Remote-First — Possibility of remote work from within +/- 3 hours away from Warsaw time zone. Health & Well-Being • Private medical healthcare — a selection of medical plans with dental care and unlimited rehabilitation to choose from, which are also accessible for your partner and relatives. • Life insurance — comprehensive pension and insurance plans to protect you and your loved ones. • Annual screenings for cancer prevention covered by the company. • Psychological and psychiatrist care — free mental health support and …

CD PROJEKT RED
Oct 21
Poland
View details

Senior 2D Motion Designer

Remote ✓
C

CD PROJEKT RED is looking for a Senior 2D Motion Designer to join our Motion Design & 3D team in Warsaw. In this role, you will help shape the motion design language across our trailers, promotional videos, and various marketing assets for our games and franchises. Working alongside our Team Lead, Motion Designers, Graphic Designers, and Video Editors, you’ll collaborate to create high-impact promotional media that resonates with players. As a senior team member, you’ll apply your motion design expertise to build engaging visual narratives that support and elevate our IPs globally. Responsibilities • 2D & 3D Motion Design: End-to-end creation of high-quality 2D and 3D animations tailored to specific project goals. • Look Development & Conceptualization: Develop style frames, storyboards, and look-dev treatments to help define visual direction for more complex, high-stakes projects. • Global Versioning & Localization: Build flexible animation templates and design systems capable of scaling across multiple languages, complex typography formats, and varied aspect ratios. • Team Culture & Mentorship: Champion a collaborative, positive, and inclusive creative environment where team members feel supported and valued. • 8+ years of experience in the motion design field. • Advanced mastery of After Effects with additional knowledge of 3rd party plugins from Maxon Suite. • Knowledge of 3D software (such as Cinema 4D, Blender or Maya), including rendering (Octane, Redshift), texturing, and lighting. • Strong foundation in graphic design, layout, composition, color theory, and typography using Adobe Creative Cloud (Photoshop, Illustrator). • Proven ability to create storyboards, style frames, and visual look-dev treatments to help define campaign directions early on. • Experience in color correction, VFX and post production. • Experience setting up scalable project files, modular templates, and typography systems tailored for multi-language global releases across various aspect ratios. • Deep understanding of game dev marketing formats (gameplay trailers, social teasers, localized ads) and how to maintain visual consistency across distinct gaming franchises. • Ability to manage time across fast-paced production cycles while prioritizing quality and technical precision. Nice to have • AE Scripting & Automation: Ability to write custom ExtendScript/JavaScript or use Expressions in After Effects to automate repetitive versioning tasks, optimize workflows, and speed up multi-language localizations. • Using AI tools to optimize workflows Working mode • Office-First — Working primarily from the Warsaw for a minimum of 10 days per month. • Remote-First — Working remotely from any location +/- 3 hours away from Warsaw. Relocation Support • Relocation package — flight ticket, company apartment for your first month, relocating your pet and family, shipping your belongings. It’s all covered. • Relocation assistance — processing your legalization operations for you and tax settlements — all you need to feel right at home is taken care of. • Polish lessons for foreign employees — and for your spouse or partner, too. • Paid Leave — from 20 to 26 days of holiday per year, and paid sick leave. Health & Well-Being • Private medical healthcare — a selection of medical plans with dental care and unlimited rehabilitation to choose from, which are also accessible for your partner and relatives. • Life insurance — comprehensive pension and insurance plans to protect you and your loved ones. • Annual screenings for cancer prevention covered by the company. • Psychological and psychiatrist care — free mental health support and various well-being initiatives. • Sports card — gain access to a wide number of sporting and fitness facilities across the city. • Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain. • RED Parents Network — support for working parents, including childcare benefits, and family-friendly events. • RED Summer Camp for Kids — a fun summer program for children aged 5–12, majoritively paid by the company. Perks & Professional Growth • A welcome pack filled with goodies — to help you feel right at home once you join the team. • Trainings, lectures, and courses — workshops and trainings for each employee, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn! • REDs have access to the cafeteria platform through which they can receive subscription benefits, additional medical packages or vouchers and codes to shops, cinemas, and public transport reimbursement. • Gifts for newborn rebels and regular chances to nab some cool swag! Social Activities & Life in the Office • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio. • Social events — we host regular gatherings at …

Responsibilities:

• 2D & 3D Motion Design: End-to-end creation of high-quality 2D and 3D animations tailored to specific project goals.

CD PROJEKT RED
Oct 21
Poland
View details

Senior Quest Designer

Remote
C

We are looking for a passionate and experienced Senior Quest Designer to join our team. In this role, you will create immersive storylines and use your narrative-driven design skills to direct complex projects. As a key member of the Quest Design team, you will craft and implement your own stories within the iconic worlds of The Witcher and Cyberpunk, engaging our global community and creating unforgettable experiences for our players. Daily Responsibilities: • Creating the storyline on a detailed level. • Designing quests and implementing them using Unreal Engine 5. • Planning assets required for the creation of the quests. • Cooperating with other departments. • Integrating delivered assets (like gameplay elements, locations, characters, dialogue etc.) into a seamless, engaging and unique experience. • Maintaining the highest possible quality of quests, and fixing reported bugs. • Creating and maintaining design documentation. • At least 6 years of experience working in a Quest or Mission Design position, with at least 1 AAA shipped title with strong narrative design elements. • High creativity and exceptional level of narrative proficiency. • Proven high proficiency with writing scenarios, screenplays or short stories. • Very high proficiency with visual scripting tools. • Experience with game editors and game design tools. • Strong critical thinking and analytical skills. • Sense for designing in-game features as well as tools for efficient implementation. • Ability to receive and apply feedback in a highly iterative environment. • Proven ability to effectively work across teams involved in a game development lifecycle. • Excellent communication skills & proven ability to work within a team. • Experience with mentoring other designers and ability to deliver accurate feedback. • Ability to work under pressure and meet production deadlines. • Real passion for playing games (cRPGs or pen & paper role playing systems). • Fluent English. Nice to have (Please note that these skills are not required to apply for the position) • Credited work on narrative field for movies, plays or books. • Knowledge of Unreal Engine 5 Blueprints. • Knowledge of Andrzej Sapkowski's Witcher universe. • Familiarity with the fantasy genre in games, movies and literature. Candidates for all Quest Design positions are kindly requested to provide portfolio/examples of the projects they did. Work mode: • Office-First — Working primarily from the Warsaw for a minimum of 10 days per month. • Remote-First — Possibility of remote work from within +/- 3 hours away from Warsaw time zone. Relocation Support • Relocation package — flight ticket, company apartment for your first month, relocating your pet and family, shipping your belongings. It’s all covered. • Relocation assistance — processing your legalization operations for you and tax settlements — all you need to feel right at home is taken care of. • Polish lessons for foreign employees — and for your spouse or partner, too. Health & Well-Being • Private medical healthcare — a selection of medical plans with dental care and unlimited rehabilitation to choose from, which are also accessible for your partner and relatives or annual budget for medical expenses (for those working outside Poland). • Life insurance — comprehensive pension and insurance plans to protect you and your loved ones. • Psychological and psychiatrist care — free mental health support and various well-being initiatives. • Paid Leave — from 20 to 26 days of holiday per year, and paid sick leave. • Sports card — gain access to a wide number of sporting and fitness facilities across the city. • Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain. • RED Parents Network — support for working parents, including childcare benefits, and family-friendly events. • RED Summer Camp for Kids — a fun summer program for children aged 5–12, majoritively paid by the company. • Annual screenings for cancer prevention covered by the company (accessible in our offices in Poland). Perks & Professional Growth • A welcome pack filled with goodies — to help you feel right at home once you join the team. • Trainings, lectures, and courses — workshops and trainings for each employee, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn! • REDs have access to the cafeteria platform through which they can receive subscription benefits, additional medical packages or vouchers and codes to shops, cinemas, and public transport reimbursement. • Gifts for newborn rebels and regular chances to nab some cool swag! Social Activities & Life in the Office • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio. • Social events — we host regular gatherings at the studio where we can …

CD PROJEKT RED
Oct 12
Poland
View details

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